
Project Overview
Project Type
Game Genre
Role
Duration
Engine
Tools
Internship Project
2.5D Platformer Metroidvania
Engineering
April 2025 - March 2026
Unity 6
C#, Github
Project Description
CORA is a 2.5D multi-plane adventure game that challenges players to navigate deep environment and solve puzzles. The mechanics, levels, and deep narrative teach the player to confront and anxiety using real-world coping mechanisms.
During my internship I completed a fully-fledged demo of 3 environment levels and 5+ core mechanics with diverse use cases. The demo is being used by a Co-Development studio as reference for official development - I do the testing and iteration so they can focus on making it.
As Game Development Intern (Unity) I engineered and used custom tools and systems to code scalable, modular gameplay, built for constant iteration.
Responsibilities
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Project Overview
Project Type
Game Genre
Role
Duration
Engine
Tools
Internship Project
2.5D Platformer Metroidvania
Engineering
April 2025 - March 2026
Unity 6
C#, Github
Project Description
CORA is a 2.5D multi-plane adventure game that challenges players to navigate deep environment and solve puzzles. The mechanics, levels, and deep narrative teach the player to confront and anxiety using real-world coping mechanisms.
During my internship I completed a fully-fledged demo of 3 environment levels and 5+ core mechanics with diverse use cases. The demo is being used by a Co-Development studio as reference for official development - I do the testing and iteration so they can focus on making it.
As Game Development Intern (Unity) I engineered and used custom tools and systems to code scalable, modular gameplay, built for constant iteration.
Responsibilities
See More Projects!

Project Overview
Project Type
Game Genre
Role
Duration
Engine
Tools
Internship Project
2.5D Platformer Metroidvania
Engineering
April 2025 - March 2026
Unity 6
C#, Github
Project Description
CORA is a 2.5D multi-plane adventure game that challenges players to navigate deep environment and solve puzzles. The mechanics, levels, and deep narrative teach the player to confront and anxiety using real-world coping mechanisms.
During my internship I completed a fully-fledged demo of 3 environment levels and 5+ core mechanics with diverse use cases. The demo is being used by a Co-Development studio as reference for official development - I do the testing and iteration so they can focus on making it.
As Game Development Intern (Unity) I engineered and used custom tools and systems to code scalable, modular gameplay, built for constant iteration.
Responsibilities
See More Projects!