MALACHY KENNEDY

PROJECTS

RESUME

Steam
LinkedIn

With every project, I seek to challenge myself. I love the thrill of problem solving and the creativity of making novel projects, which is why I’m in game dev.

Project Highlights

Headshot
Steam
Steam
Headshot
Steam
Burning Out Logo

Breaking the speed action genre using Unreal Engine.

EXO (In Development)

Unreal Engine 5.6

C++

Blueprints

Perforce

Wwise

GAS

  • Led team of 11 to 3rd place @ UCI ICS Project Expo
  • Tick Splitting, GAS Data Layer, Runtime Optimization
  • Autotargeting, Aim-Assist, Camera Systems
  • Spherical Pathfinding, O(1) Pooling,
Steam

See More

Burning Out Logo

Fluid action rpg combat demo in 1 week.

The Fallen

Unreal Engine 5.8

C++

Game Jam

Blueprints

Perforce

GAS

  • 1 Week Game Jam Combat Demo for Action RPG.
  • Fluid combat design and engineering.
  • Anim warping & targeting, directional camera shake.
  • Input buffering, combo’ing, hitstop, anim cancelling.
Itch
Burning Out Logo

First Person narrative adventure turned survival horror, as an intro to UE5

Kawai’ian Isolation

Unreal Engine 5.3

Blueprints

Perforce

Wwise

Sheets

Steam

  • Mechanics, levels, and sequencing for 22 scenes.
  • CSV-to-Wwise UE5 tooling for dialogue and VAs.
  • Led Tech Dept. of 18+, and made 10 custom Agile tools.
  • Wrote 56 page screenplay for semi-linear storytelling.
Steam

See More

Internship project. 2.5D metroidvania platformer about confronting anxiety.

CORA (Internship)

Unity 6

C#

Github

Jira

Internship

  • Finalized 5+ core mechanics over 100+ iterations.
  • Scaled using Strategy Pattern, Generics, delegates.
  • Async object manager for Unity Action handling.
  • Dependency Injection into Unity’s New Input system.
  • Visual-based collision system to sort multi-plane space.
Steam

See More

Burning Out Logo

Co-op horror maze escape, lit and lived only by sharing fire.

Burning Out

Unity 6

C#

Mirror Networking

Steamworks

  • “How do we make multiplayer horror actually scary?”
  • Networking, core mechanics, interactable features.
  • OOP & SOLID principles to reduce latency and sync issues.
  • First Steam release, founding Burnt Out Games, LLC.
Steam

See More

President of the now-largest collegiate game dev club, with 600+ yearly members.

VGDC @ UCI, President

Leadership

Documentation

Sheets

Events

Management

Branding

  • Directed 600+ yearly active members and 60+ officers.
  • Organizational longevity and professional development.
  • Primary liaison between students, college, and industry.
  • Yearly: 60+ projects, 200+ workshops, 6 large events.
  • Doubled funding, engagement, and attendance.

See More

Want more? Check out my itch!→

Headshot

I made this site using Figma Sites - their newest feature. I’m constantly updating here with my work and life, so check back often!

Thanks for stopping by! :)

Contact me at mpkenned@uci.edu.

MALACHY KENNEDY

PROJECTS

RESUME

Steam
LinkedIn

MALACHY KENNEDY

PROJECTS

RESUME

Steam
LinkedIn

With every project, I seek to challenge myself. I love the thrill of problem solving and the creativity of making novel projects, which is why I’m in game dev.

Project Highlights

Headshot
Steam
Steam
Headshot
Steam
Burning Out Logo

Breaking the speed action genre using Unreal Engine.

EXO (In Development)

Unreal Engine 5.6

C++

Blueprints

Perforce

Wwise

GAS

  • Led team of 11 to 3rd place @ UCI ICS Project Expo
  • Tick Splitting, GAS Data Layer, Runtime Optimization
  • Autotargeting, Aim-Assist, Camera Systems
  • Spherical Pathfinding, O(1) Pooling,
Steam

See More

Burning Out Logo

Fluid action rpg combat demo in 1 week.

The Fallen

Unreal Engine 5.8

C++

Game Jam

Blueprints

Perforce

GAS

  • 1 Week Game Jam Combat Demo for Action RPG.
  • Fluid combat design and engineering.
  • Anim warping & targeting, directional camera shake.
  • Input buffering, combo’ing, hitstop, anim cancelling.
Itch
Burning Out Logo

First Person narrative adventure turned survival horror, as an intro to UE5

Kawai’ian Isolation

Unreal Engine 5.3

Blueprints

Perforce

Wwise

Sheets

Steam

  • Mechanics, levels, and sequencing for 22 scenes.
  • CSV-to-Wwise UE5 tooling for dialogue and VAs.
  • Led Tech Dept. of 18+, and made 10 custom Agile tools.
  • Wrote 56 page screenplay for semi-linear storytelling.
Steam

See More

Internship project. 2.5D metroidvania platformer about confronting anxiety.

CORA (Internship)

Unity 6

C#

Github

Jira

Internship

  • Finalized 5+ core mechanics over 100+ iterations.
  • Scaled using Strategy Pattern, Generics, delegates.
  • Async object manager for Unity Action handling.
  • Dependency Injection into Unity’s New Input system.
  • Visual-based collision system to sort multi-plane space.
Steam

See More

Burning Out Logo

Co-op horror maze escape, lit and lived only by sharing fire.

Burning Out

Unity 6

C#

Mirror Networking

Steamworks

  • “How do we make multiplayer horror actually scary?”
  • Networking, core mechanics, interactable features.
  • OOP & SOLID principles to reduce latency and sync issues.
  • First Steam release, founding Burnt Out Games, LLC.
Steam

See More

President of the now-largest collegiate game dev club, with 600+ yearly members.

VGDC @ UCI, President

Leadership

Documentation

Sheets

Events

Management

Branding

  • Directed 600+ yearly active members and 60+ officers.
  • Organizational longevity and professional development.
  • Primary liaison between students, college, and industry.
  • Yearly: 60+ projects, 200+ workshops, 6 large events.
  • Doubled funding, engagement, and attendance.

See More

Want more? Check out my itch!→

Headshot

I made this site using Figma Sites - their newest feature. I’m constantly updating here with my work and life, so check back often!

Thanks for stopping by! :)

Contact me at mpkenned@uci.edu.

MALACHY KENNEDY

PROJECTS

RESUME

Steam
LinkedIn

MALACHY KENNEDY

PROJECTS

RESUME

Steam
LinkedIn

With every project, I seek to challenge myself. I love the thrill of problem solving and the creativity of making novel projects, which is why I’m in game dev.

Project Highlights

Headshot
Steam
Steam
Headshot
Steam
Burning Out Logo

Breaking the speed action genre using Unreal Engine.

EXO (In Development)

Unreal Engine 5.6

C++

Blueprints

Perforce

Wwise

GAS

  • Led team of 11 to 3rd place @ UCI ICS Project Expo
  • Tick Splitting, GAS Data Layer, Runtime Optimization
  • Autotargeting, Aim-Assist, Camera Systems
  • Spherical Pathfinding, O(1) Pooling,
Steam

See More

Burning Out Logo

Fluid action rpg combat demo in 1 week.

The Fallen

Unreal Engine 5.8

C++

Game Jam

Blueprints

Perforce

GAS

  • 1 Week Game Jam Combat Demo for Action RPG.
  • Fluid combat design and engineering.
  • Anim warping & targeting, directional camera shake.
  • Input buffering, combo’ing, hitstop, anim cancelling.
Itch
Burning Out Logo

First Person narrative adventure turned survival horror, as an intro to UE5

Kawai’ian Isolation

Unreal Engine 5.3

Blueprints

Perforce

Wwise

Sheets

Steam

  • Mechanics, levels, and sequencing for 22 scenes.
  • CSV-to-Wwise UE5 tooling for dialogue and VAs.
  • Led Tech Dept. of 18+, and made 10 custom Agile tools.
  • Wrote 56 page screenplay for semi-linear storytelling.
Steam

See More

Internship project. 2.5D metroidvania platformer about confronting anxiety.

CORA (Internship)

Unity 6

C#

Github

Jira

Internship

  • Finalized 5+ core mechanics over 100+ iterations.
  • Scaled using Strategy Pattern, Generics, delegates.
  • Async object manager for Unity Action handling.
  • Dependency Injection into Unity’s New Input system.
  • Visual-based collision system to sort multi-plane space.
Steam

See More

Burning Out Logo

Co-op horror maze escape, lit and lived only by sharing fire.

Burning Out

Unity 6

C#

Mirror Networking

Steamworks

  • “How do we make multiplayer horror actually scary?”
  • Networking, core mechanics, intractable features.
  • OOP & SOLID to reduce latency and sync issues.
  • First Steam release, founding Burnt Out Games, LLC.
Steam

See More

President of the now-largest collegiate game dev club, with 600+ yearly members.

VGDC @ UCI, President

Leadership

Documentation

Sheets

Events

Management

Branding

  • Directed 600+ yearly active members and 60+ officers.
  • Organizational longevity and professional development.
  • Primary liaison between students, college, and industry.
  • Yearly: 60+ projects, 200+ workshops, 6 large events.
  • Doubled funding, engagement, and attendance.

See More

Want more? Check out my itch!→

Headshot

I made this site using Figma Sites - their newest feature. I’m constantly updating here with my work and life, so check back often!

Thanks for stopping by! :)

Contact me at mpkenned@uci.edu.

MALACHY KENNEDY

PROJECTS

RESUME

Steam
LinkedIn