Burning Out Logo

Project Overview

Project Type

Game Genre

Role

Team Size

Duration

Engine

Tools

Capstone Project

3rd Person Movement Shooter

Engineering, Lead, Design

11

August 2025 - Present

Unreal Engine 5.6

C++, Blueprints, P4V, Miro, GAS

Github

Speed & Handling Demo

Updated April 5, 2026 (WIP)

All gameplay and mechanics shown were created solely by myself.

Art and UI were created by other team members.

Project Description

(Work in Progress)

In EXO, speed is the ultimate weapon. Gameplay is set on spherical planets, letting players orbit, leap between planets, and chain high-velocity maneuvers.

Players shoot and obliterate enemies, tear out their souls to use as fuel, and fully indulge in their power-and-adrenaline fantasies.

This project is a Capstone Project in UCI’s Game Design and Interactive Media program. The project is set to release 2026 Q2. Currently, no playable demo is available due to NDA constraints.

On EXO, I serve as the Game Engineer and Tech Director, involved in everything from ideation and systems design to C++ coding, Blueprint scripting, and Perforce version control.

Responsibilities

See More Projects!

Burning Out Logo

Project Overview

Project Type

Game Genre

Role

Team Size

Duration

Engine

Tools

Capstone Project

3rd Person Movement Shooter

Engineering, Lead, Design

11

August 2025 - Present

Unreal Engine 5.6

C++, Blueprints, P4V, Miro, GAS

Github

Speed & Handling Demo

Updated April 5, 2026 (WIP)

All gameplay and mechanics shown were created solely by myself.

Art and UI were created by other team members.

Project Description

(Work in Progress)

In EXO, speed is the ultimate weapon. Gameplay is set on spherical planets, letting players orbit, leap between planets, and chain high-velocity maneuvers.

Players shoot and obliterate enemies, tear out their souls to use as fuel, and fully indulge in their power-and-adrenaline fantasies.

This project is a Capstone Project in UCI’s Game Design and Interactive Media program. The project is set to release 2026 Q2. Currently, no playable demo is available due to NDA constraints.

On EXO, I serve as the Game Engineer and Tech Director, involved in everything from ideation and systems design to C++ coding, Blueprint scripting, and Perforce version control.

Responsibilities

See More Projects!

Burning Out Logo

Project Overview

Project Type

Game Genre

Role

Team Size

Duration

Engine

Tools

Capstone Project

3rd Person Movement Shooter

Engineering, Lead, Design

11

August 2025 - Present

Unreal Engine 5.6

C++, Blueprints, P4V, Miro, GAS

Github

Speed & Handling Demo

Updated April 5, 2026 (WIP)

All gameplay and mechanics shown were created solely by myself.

Art and UI were created by other team members.

Project Description

(Work in Progress)

In EXO, speed is the ultimate weapon. Gameplay is set on spherical planets, letting players orbit, leap between planets, and chain high-velocity maneuvers.

Players shoot and obliterate enemies, tear out their souls to use as fuel, and fully indulge in their power-and-adrenaline fantasies.

This project is a Capstone Project in UCI’s Game Design and Interactive Media program. The project is set to release 2026 Q2. Currently, no playable demo is available due to NDA constraints.

On EXO, I serve as the Game Engineer and Tech Director, involved in everything from ideation and systems design to C++ coding, Blueprint scripting, and Perforce version control.

Responsibilities

See More Projects!