

Project Overview
Project Type
Game Genre
Role
Team Size
Duration
Engine
Tools
Capstone Project
3rd Person Movement Shooter
Engineering, Lead, Design
11
August 2025 - Present
Unreal Engine 5.6
C++, Blueprints, P4V, Miro, GAS
Github
Speed & Handling Demo
Updated April 5, 2026 (WIP)
All gameplay and mechanics shown were created solely by myself.
Art and UI were created by other team members.
Project Description
(Work in Progress)
In EXO, speed is the ultimate weapon. Gameplay is set on spherical planets, letting players orbit, leap between planets, and chain high-velocity maneuvers.
Players shoot and obliterate enemies, tear out their souls to use as fuel, and fully indulge in their power-and-adrenaline fantasies.
This project is a Capstone Project in UCI’s Game Design and Interactive Media program. The project is set to release 2026 Q2. Currently, no playable demo is available due to NDA constraints.
On EXO, I serve as the Game Engineer and Tech Director, involved in everything from ideation and systems design to C++ coding, Blueprint scripting, and Perforce version control.
Responsibilities
See More Projects!


Project Overview
Project Type
Game Genre
Role
Team Size
Duration
Engine
Tools
Capstone Project
3rd Person Movement Shooter
Engineering, Lead, Design
11
August 2025 - Present
Unreal Engine 5.6
C++, Blueprints, P4V, Miro, GAS
Github
Speed & Handling Demo
Updated April 5, 2026 (WIP)
All gameplay and mechanics shown were created solely by myself.
Art and UI were created by other team members.
Project Description
(Work in Progress)
In EXO, speed is the ultimate weapon. Gameplay is set on spherical planets, letting players orbit, leap between planets, and chain high-velocity maneuvers.
Players shoot and obliterate enemies, tear out their souls to use as fuel, and fully indulge in their power-and-adrenaline fantasies.
This project is a Capstone Project in UCI’s Game Design and Interactive Media program. The project is set to release 2026 Q2. Currently, no playable demo is available due to NDA constraints.
On EXO, I serve as the Game Engineer and Tech Director, involved in everything from ideation and systems design to C++ coding, Blueprint scripting, and Perforce version control.
Responsibilities
See More Projects!


Project Overview
Project Type
Game Genre
Role
Team Size
Duration
Engine
Tools
Capstone Project
3rd Person Movement Shooter
Engineering, Lead, Design
11
August 2025 - Present
Unreal Engine 5.6
C++, Blueprints, P4V, Miro, GAS
Github
Speed & Handling Demo
Updated April 5, 2026 (WIP)
All gameplay and mechanics shown were created solely by myself.
Art and UI were created by other team members.
Project Description
(Work in Progress)
In EXO, speed is the ultimate weapon. Gameplay is set on spherical planets, letting players orbit, leap between planets, and chain high-velocity maneuvers.
Players shoot and obliterate enemies, tear out their souls to use as fuel, and fully indulge in their power-and-adrenaline fantasies.
This project is a Capstone Project in UCI’s Game Design and Interactive Media program. The project is set to release 2026 Q2. Currently, no playable demo is available due to NDA constraints.
On EXO, I serve as the Game Engineer and Tech Director, involved in everything from ideation and systems design to C++ coding, Blueprint scripting, and Perforce version control.
Responsibilities
See More Projects!