

Project Overview
Project Type
Game Genre
Role
Team Size
Duration
Engine
Tools
Capstone Project
3rd Person Movement Shooter
Lead, Design, Programming
10
August 2025 - Present
Unreal Engine 5.6
C++, Blueprints, P4V, Miro, GAS
Project Description
EXO is a third person movement shooter, where speed is the ultimate weapon. Gameplay is set on spherical planets, letting players orbit, leap between planets, and chain high-velocity maneuvers.
Players shoot and obliterate enemies, tear out their souls to use as fuel, and fully indulge in their power-and-adrenaline fantasies.
This project is a Capstone Project in UCI’s Game Design and Interactive Media program. The project is set to release 2026 Q2. Currently, no playable demo is available due to NDA constraints.
On EXO, I serve as the Gameplay Director, Game Designer, and Game Engineer, involved in everything from ideation and systems design to coding, scripting, and version control.
Responsibilities


Project Overview
Project Type
Game Genre
Role
Team Size
Duration
Engine
Tools
Capstone Project
3rd Person Movement Shooter
Lead, Design, Programming
10
August 2025 - Present
Unreal Engine 5.6
C++, Blueprints, P4V, Miro, GAS
Project Description
EXO is a third person movement shooter, where speed is the ultimate weapon. Gameplay is set on spherical planets, letting players orbit, leap between planets, and chain high-velocity maneuvers.
Players shoot and obliterate enemies, tear out their souls to use as fuel, and fully indulge in their power-and-adrenaline fantasies.
This project is a Capstone Project in UCI’s Game Design and Interactive Media program. The project is set to release 2026 Q2. Currently, no playable demo is available due to NDA constraints.
On EXO, I serve as the Gameplay Director, Game Designer, and Game Engineer, involved in everything from ideation and systems design to coding, scripting, and version control.
Responsibilities


Project Overview
Project Type
Game Genre
Role
Team Size
Duration
Engine
Tools
Capstone Project
3rd Person Movement Shooter
Lead, Design, Programming
10
August 2025 - Present
Unreal Engine 5.6
C++, Blueprints, P4V, Miro, GAS
Project Description
EXO is a third person movement shooter, where speed is the ultimate weapon. Gameplay is set on spherical planets, letting players orbit, leap between planets, and chain high-velocity maneuvers.
Players shoot and obliterate enemies, tear out their souls to use as fuel, and fully indulge in their power-and-adrenaline fantasies.
This project is a Capstone Project in UCI’s Game Design and Interactive Media program. The project is set to release 2026 Q2. Currently, no playable demo is available due to NDA constraints.
On EXO, I serve as the Gameplay Director, Game Designer, and Game Engineer, involved in everything from ideation and systems design to coding, scripting, and version control.
Responsibilities