Kawai’ian Isolation
A tragedy horror of forgoing identity.
Narrative Adventure Horror
Team: 30+ Devs, Burnt Out Games (8)
Duration: 1 Year (Jan - Sept 2025)
Tools: Unreal 5.3, Miro, Perforce, AWS, JavaScript, Google Workspace
Roles: Lead, Design, Programming
Project Description
Players explore Mayumi’s bittersweet memories of Kawai’i and lived-purgatory of Paradise, where she “glitches” to see the horrific truth of her best friend’s dream.
The project began in VGDC’s Pitch System with 30+ members for 2 quarter, was featured in UCI Z3 Games Expo 2024, and continued to be published on Steam by Burnt Out Games the following year.
Responsiblities
Technical Lead
Co-Lead: Directed 21-member cross-disciplinary team (Audio, Design, Programming, Writing) to create cohesive game-story experience product.
Technical Director: Managed Perforce AWS EC2 Server, documentation & protocol, production planning, and task scheduling.
Technical Producer: Created and used custom task and scheduling tools for production in Miro & Google Sheets.
Game Engineering
Systems Design: Create system diagrams to align programmers and scripters on feature dependencies and implementation priorities.
Tools Engineering: Engineered CSV-to-Wwise pipeline to automate dialogue and externalize VO authoring.
Gameplay Engineering: Scripted core gameplay features and levels in Blueprints, including interactive story scenes with actors, NPCs, dialogue, and events.
Narrative Design
Gameplay Design: Designed mechanics and levels to reinforce narrative themes and emotional beats.
Narrative Design: Outlined full game progression in Miro including story arcs, themes, and character development.
Writing: co-wrote dialogue, 56 script pages, character sheets, and custom character sheet template
Gallery
Kawai’ian Isolation
A tragedy horror of forgoing identity.
Narrative Adventure Horror
Team: 30+ Devs, Burnt Out Games (8)
Duration: 1 Year (Jan - Sept 2025)
Tools: Unreal 5.3, Miro, Perforce, AWS, JavaScript, Google Workspace
Roles: Lead, Design, Programming
Project Description
Players explore Mayumi’s bittersweet memories of Kawai’i and lived-purgatory of Paradise, where she “glitches” to see the horrific truth of her best friend’s dream.
The project began in VGDC’s Pitch System with 30+ members for 2 quarter, was featured in UCI Z3 Games Expo 2024, and continued to be published on Steam by Burnt Out Games the following year.
Responsiblities
Technical Lead
Co-Lead: Directed 21-member cross-disciplinary team (Audio, Design, Programming, Writing) to create cohesive game-story experience product.
Technical Director: Managed Perforce AWS EC2 Server, documentation & protocol, production planning, and task scheduling.
Technical Producer: Created and used custom task and scheduling tools for production in Miro & Google Sheets.
Game Engineering
Systems Design: Create system diagrams to align programmers and scripters on feature dependencies and implementation priorities.
Tools Engineering: Engineered CSV-to-Wwise pipeline to automate dialogue and externalize VO authoring.
Gameplay Engineering: Scripted core gameplay features and levels in Blueprints, including interactive story scenes with actors, NPCs, dialogue, and events.
Narrative Design
Gameplay Design: Designed mechanics and levels to reinforce narrative themes and emotional beats.
Narrative Design: Outlined full game progression in Miro including story arcs, themes, and character development.
Writing: co-wrote dialogue, 56 script pages, character sheets, and custom character sheet template
Gallery
Kawai’ian Isolation
A tragedy horror of forgoing identity.
Narrative Adventure Horror
Team: 30+ Devs, Burnt Out Games (8)
Duration: 1 Year (Jan - Sept 2025)
Tools: Unreal 5.3, Miro, Perforce, AWS, JavaScript, Google Workspace
Roles: Lead, Design, Programming
Project Description
Players explore Mayumi’s bittersweet memories of Kawai’i and lived-purgatory of Paradise, where she “glitches” to see the horrific truth of her best friend’s dream.
The project began in VGDC’s Pitch System with 30+ members for 2 quarter, was featured in UCI Z3 Games Expo 2024, and continued to be published on Steam by Burnt Out Games the following year.
Responsiblities
Technical Lead
Co-Lead: Directed 21-member cross-disciplinary team (Audio, Design, Programming, Writing) to create cohesive game-story experience product.
Technical Director: Managed Perforce AWS EC2 Server, documentation & protocol, production planning, and task scheduling.
Technical Producer: Created and used custom task and scheduling tools for production in Miro & Google Sheets.
Game Engineering
Systems Design: Create system diagrams to align programmers and scripters on feature dependencies and implementation priorities.
Tools Engineering: Engineered CSV-to-Wwise pipeline to automate dialogue and externalize VO authoring.
Gameplay Engineering: Scripted core gameplay features and levels in Blueprints, including interactive story scenes with actors, NPCs, dialogue, and events.
Narrative Design
Gameplay Design: Designed mechanics and levels to reinforce narrative themes and emotional beats.
Narrative Design: Outlined full game progression in Miro including story arcs, themes, and character development.
Writing: co-wrote dialogue, 56 script pages, character sheets, and custom character sheet template
Gallery